Graphics
Vulkan PBR Demo
Physically based rendering research demo built with C++, Vulkan and shader programming.
Period
2021
Role
Graphics Programmer
Status
Research demo
8 mo
graphics research
PBR
material workflow
Technical snapshot
Final-year technical graphics work exploring physically based rendering, Vulkan pipeline setup, material parameters, lighting models and documentation of implementation results.
Overview
This project focused on implementing and documenting a physically based rendering workflow using Vulkan. It was built as final-year technical work and positioned as a graphics programming research demo rather than a gameplay project.
My contribution
- Implemented the rendering demo around PBR material principles.
- Worked with shader programming and material parameters.
- Documented implementation decisions, visuals and technical results.
- Built the project as a focused graphics programming case study.
Technical focus
The strongest angle for the portfolio is clarity: this project should communicate graphics programming fundamentals, pipeline understanding and the ability to turn a technical rendering topic into a documented demo.
Gallery