Game
The Return of Magoon
C# 2D action-adventure demo with combat, exploration, puzzles and dialogue systems.
5 devs
programming team
Compact
full demo loop
Second-layer evidence
Technical snapshot
Small team project with combat systems, enemies, map exploration, puzzle interactions, boss encounter, item usage and dialogue systems built as a compact production-style demo. Secondary portfolio evidence.
Overview
The Return of Magoon is a compact C# 2D action-adventure demo inspired by Zelda-like exploration and combat. It is intentionally presented as a smaller project, useful for showing breadth across combat, item usage, dialogue and puzzle interactions.
My contribution
- Worked on gameplay features for combat, exploration and map interaction.
- Supported item usage, puzzle interactions and enemy encounters.
- Helped build a complete demo loop with multiple enemy types, a final boss and dialogue.
Portfolio role
This project is a breadth example rather than a headline case study. It supports the story of repeated C#/Unity gameplay work before professional production experience.
Gallery
