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Game

The Return of Magoon

C# 2D action-adventure demo with combat, exploration, puzzles and dialogue systems.

5 devs

programming team

Compact

full demo loop

Second-layer evidence

Technical snapshot

Small team project with combat systems, enemies, map exploration, puzzle interactions, boss encounter, item usage and dialogue systems built as a compact production-style demo. Secondary portfolio evidence.

Built gameplay around combat, exploration, items and puzzles.
Included multiple enemy types, boss encounter and dialogue system.
Selected for a course contest reviewed by industry professionals.

Overview

The Return of Magoon is a compact C# 2D action-adventure demo inspired by Zelda-like exploration and combat. It is intentionally presented as a smaller project, useful for showing breadth across combat, item usage, dialogue and puzzle interactions.

My contribution

  • Worked on gameplay features for combat, exploration and map interaction.
  • Supported item usage, puzzle interactions and enemy encounters.
  • Helped build a complete demo loop with multiple enemy types, a final boss and dialogue.

Portfolio role

This project is a breadth example rather than a headline case study. It supports the story of repeated C#/Unity gameplay work before professional production experience.

Gallery

Available on itch.io badge