Game
The Return of Magoon
Unity 2D action-adventure demo inspired by Zelda-like exploration and combat.
Period
2021
Role
Gameplay Programmer
Status
Academic demo
UnityC#2D gameplayCombat systemsDialoguePuzzles
5 devs
programming team
3 mo
development cycle
Technical snapshot
Team project with combat systems, enemies, map exploration, puzzle interactions, boss encounter, item usage and dialogue systems built as a final-year course project.
Built gameplay around combat, exploration, items and puzzles.
Included multiple enemy types, boss encounter and dialogue system.
Selected for a course contest reviewed by industry professionals.
Overview
The Return of Magoon is a small Unity 2D action-adventure demo inspired by Zelda-like exploration and combat. The project was developed as part of a final-year course and involved a team of five programmers working in parallel.
My contribution
- Worked on gameplay features for combat, exploration and map interaction.
- Supported item usage, puzzle interactions and enemy encounters.
- Helped build a complete demo loop with multiple enemy types, a final boss and dialogue.
Technical focus
This project is useful as a gameplay breadth example: it combines combat, exploration, progression and level interaction in a compact student production.
Gallery