Graphics
Trochoidal Waves & Terrain Generation
C++ / OpenGL graphics application with procedural terrain and runtime water controls.
Real-time
terrain parameters
OpenGL
graphics engine
Second-layer evidence
Technical snapshot
Graphics application generating terrain in real time using Perlin Noise and simulating water behaviour with trochoidal waves controlled by runtime parameters. Useful as secondary evidence for C++/OpenGL experimentation and visual debugging.
Overview
This technical demo focused on procedural terrain generation and water simulation in a C++ / OpenGL graphics environment. The application exposed runtime parameters so visual behaviour could be changed during execution.
My contribution
- Worked with real-time terrain generation based on Perlin Noise.
- Implemented or integrated parameter-driven terrain controls.
- Simulated water movement through trochoidal wave behaviour.
- Presented the demo as a visual graphics programming experiment.
Portfolio role
This is a supporting project: useful for C++/OpenGL and procedural generation evidence, but less central than SufferEngine for systems/tools positioning.
Gallery
