Game
Oona the Druid’s Path
Published 2.5D platformer built in Unreal Engine 4 by a multidisciplinary student team.
Period
2021
Role
Gameplay Programmer
Status
Released on Steam
15
team members
8 mo
development cycle
Technical snapshot
Gameplay programming work on character movement, jump / dash behaviour, enemies, collectibles, arena design and enemy AI elements for a released 2.5D platformer.
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Overview
Oona the Druid’s Path is a published 2.5D platformer developed in Unreal Engine 4 by a multidisciplinary team. The project is valuable in the portfolio because it demonstrates gameplay implementation inside a team pipeline, with movement, combat, collectibles and enemy behaviours interacting with level design needs.
My contribution
- Implemented character movement mechanics and responsive player actions.
- Built jump / dash behaviour, down attack and other player-facing gameplay features.
- Developed multiple enemy behaviours and AI elements.
- Worked on collectibles and gameplay objects.
- Contributed level design support, including arena work and platform movement utilities.
Technical focus
The case study should emphasize practical gameplay implementation: shipping player movement and enemy behaviours that need to feel responsive, support level design and integrate with animation, perception and combat logic.
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