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Game

Oona the Druid’s Path

Published 2.5D platformer built in Unreal Engine 4 by a multidisciplinary student team.

Period

2021

Role

Gameplay Programmer

Status

Released on Steam

Unreal Engine 4C++BlueprintsPerforceBehaviour TreesAnimation Trees

15

team members

8 mo

development cycle

Technical snapshot

Gameplay programming work on character movement, jump / dash behaviour, enemies, collectibles, arena design and enemy AI elements for a released 2.5D platformer.

Implemented character movement, input, jump / dash behaviour, enemies and collectibles.
Developed enemy AI elements including behaviour trees, animation trees, perception, combat and defense logic.
Contributed gameplay features for a published 2.5D platformer.

Video

Overview

Oona the Druid’s Path is a published 2.5D platformer developed in Unreal Engine 4 by a multidisciplinary team. The project is valuable in the portfolio because it demonstrates gameplay implementation inside a team pipeline, with movement, combat, collectibles and enemy behaviours interacting with level design needs.

My contribution

  • Implemented character movement mechanics and responsive player actions.
  • Built jump / dash behaviour, down attack and other player-facing gameplay features.
  • Developed multiple enemy behaviours and AI elements.
  • Worked on collectibles and gameplay objects.
  • Contributed level design support, including arena work and platform movement utilities.

Technical focus

The case study should emphasize practical gameplay implementation: shipping player movement and enemy behaviours that need to feel responsive, support level design and integrate with animation, perception and combat logic.

Gallery

Oona illustrated forest scene
Oona gameplay screenshot in glowing forest environment
Oona underwater level screenshot
Oona combat screenshot
GDWC 2021 official selection badge
Available on Steam badge