Game
Oona the Druid’s Path
Released Unreal Engine 4 / C++ project: gameplay, AI, Blueprint-facing APIs and team delivery.
Released
Steam project
15
team members
C++
Blueprint-facing gameplay code
Second-layer evidence
Technical snapshot
Released Steam project showing C++ gameplay implementation in a multidisciplinary team: player movement, jump/dash behaviour, enemy AI, behaviour trees, animation trees, perception, combat, collectibles and Blueprint-exposed functionality.
Video
Why this project matters
Oona the Druid’s Path is useful in the portfolio because it is a released team project. It proves that my C++ experience is not limited to isolated technical demos: I have also worked inside Unreal Engine 4 on gameplay systems, AI and Blueprint-facing C++ that other disciplines could use.
My contribution
- Implemented player movement, input handling, jump/dash behaviour and responsive player actions.
- Built gameplay features including down attack, collectibles and health/mana restoration objects.
- Developed enemy AI elements: behaviour trees, animation trees, perception, combat, attack and defense logic.
- Exposed C++ methods to Blueprints so designers, artists and other programmers could iterate on top of C++ logic.
- Supported level design, arena work and platform movement utilities where the production needed it.
Engineering signal
The strongest angle is collaboration through C++ APIs: writing code that is usable by the rest of the team, not only by programmers. It supports my positioning as a software engineer who can build maintainable gameplay-facing systems within a multidisciplinary workflow.
Gallery



