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Game

Oona the Druid’s Path

Released Unreal Engine 4 / C++ project: gameplay, AI, Blueprint-facing APIs and team delivery.

Released

Steam project

15

team members

C++

Blueprint-facing gameplay code

Second-layer evidence

Technical snapshot

Released Steam project showing C++ gameplay implementation in a multidisciplinary team: player movement, jump/dash behaviour, enemy AI, behaviour trees, animation trees, perception, combat, collectibles and Blueprint-exposed functionality.

Implemented player movement, input, jump/dash behaviour and other player-facing gameplay features.
Developed enemy AI elements including behaviour trees, animation trees, perception, combat, attack and defense logic.
Exposed C++ functionality to Blueprints to support designers, artists and other programmers.
Contributed to level support, arena work and platform movement utilities as the project required.

Video

Why this project matters

Oona the Druid’s Path is useful in the portfolio because it is a released team project. It proves that my C++ experience is not limited to isolated technical demos: I have also worked inside Unreal Engine 4 on gameplay systems, AI and Blueprint-facing C++ that other disciplines could use.

My contribution

  • Implemented player movement, input handling, jump/dash behaviour and responsive player actions.
  • Built gameplay features including down attack, collectibles and health/mana restoration objects.
  • Developed enemy AI elements: behaviour trees, animation trees, perception, combat, attack and defense logic.
  • Exposed C++ methods to Blueprints so designers, artists and other programmers could iterate on top of C++ logic.
  • Supported level design, arena work and platform movement utilities where the production needed it.

Engineering signal

The strongest angle is collaboration through C++ APIs: writing code that is usable by the rest of the team, not only by programmers. It supports my positioning as a software engineer who can build maintainable gameplay-facing systems within a multidisciplinary workflow.

Gallery

Oona illustrated forest scene
Oona gameplay screenshot in glowing forest environment
Oona underwater level screenshot
Oona combat screenshot