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Mobile

Magoon

Unity / Android turn-based roguelike with procedural maps, progression and mobile gameplay systems.

Period

2021

Role

Gameplay Programmer

Status

Android project

UnityC#AndroidGrid movementA* pathfindingSave systems

4 mo

development cycle

4 devs

programming team

Technical snapshot

Mobile roguelike project where I contributed gameplay systems including enemies, collectibles, power-ups, progression, grid-based movement, A* pathfinding integration and save/time-reward support.

Contributed enemy behaviours, collectibles, power-ups and progression systems.
Integrated A* pathfinding and grid-based movement behaviours.
Supported save system and time-reward system features.

Overview

Magoon is a single-player turn-based mobile roguelike with procedural map generation, enemies, collectibles, power-ups, progression and dungeon exploration. It is a useful project to show mobile-focused gameplay systems and iteration inside a small programming team.

My contribution

  • Implemented enemy behaviours and gameplay interactions.
  • Integrated A* pathfinding for grid-based movement and enemy navigation.
  • Supported progression, collectibles and power-up systems.
  • Worked on time-reward and save system support.

Technical focus

This project should be presented as a compact gameplay-systems case study: procedural content, grid logic, player progression and mobile constraints working together in a playable loop.

Gallery

Magoon pixel art logo
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