Mobile
Magoon
C# mobile systems for a turn-based Android roguelike with procedural dungeon structure.
4 mo
development cycle
4 devs
programming team
Second-layer evidence
Technical snapshot
Mobile roguelike project where I contributed C# gameplay systems including enemies, collectibles, power-ups, progression, grid-based movement, A* pathfinding integration and save/time-reward support.
Overview
Magoon is a single-player turn-based Android roguelike with procedural dungeon structure, grid movement, enemies, collectibles, power-ups and progression. It stays in the portfolio as a compact example of C# systems work in a small mobile team.
My contribution
- Implemented enemy behaviours and gameplay interactions.
- Integrated A* pathfinding for grid-based movement and enemy navigation.
- Supported progression, collectibles, power-ups and mobile reward loops.
- Worked on time-reward and save system support.
Portfolio role
Magoon is a secondary project. It supports my Unity/C# breadth and shows that I have contributed systems to a playable mobile product, but it should not compete with Human Fall Flat 2 or SufferEngine for attention on the home page.
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