Mobile
Magoon
Unity / Android turn-based roguelike with procedural maps, progression and mobile gameplay systems.
Period
2021
Role
Gameplay Programmer
Status
Android project
4 mo
development cycle
4 devs
programming team
Technical snapshot
Mobile roguelike project where I contributed gameplay systems including enemies, collectibles, power-ups, progression, grid-based movement, A* pathfinding integration and save/time-reward support.
Overview
Magoon is a single-player turn-based mobile roguelike with procedural map generation, enemies, collectibles, power-ups, progression and dungeon exploration. It is a useful project to show mobile-focused gameplay systems and iteration inside a small programming team.
My contribution
- Implemented enemy behaviours and gameplay interactions.
- Integrated A* pathfinding for grid-based movement and enemy navigation.
- Supported progression, collectibles and power-up systems.
- Worked on time-reward and save system support.
Technical focus
This project should be presented as a compact gameplay-systems case study: procedural content, grid logic, player progression and mobile constraints working together in a playable loop.
Gallery