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Tool

Equalizer

C++ / OpenGL and SoLoud audio-visualizer where geometry reacts to music buffers.

Audio

buffer-driven visuals

OpenGL

real-time rendering

Second-layer evidence

Technical snapshot

Compact graphics/audio experiment using SoLoud to read audio buffers and drive geometric shapes that change form and scale according to the rhythm of the music. Secondary visual project, not a headline systems case study.

Used SoLoud for audio playback and buffer inspection.
Mapped runtime audio data to visual shape changes.
Built a compact real-time audiovisual demo.

Overview

Equalizer is a small C++ audio-visual graphics application. It uses SoLoud for audio playback and buffer access, then maps the audio signal to real-time geometric transformations rendered through OpenGL.

My contribution

  • Built or integrated audio playback and buffer access with SoLoud.
  • Connected runtime audio data to visual shape changes.
  • Worked on real-time rendering of reactive geometry.

Portfolio role

This project is best treated as a visual supporting piece. It demonstrates a feedback loop from runtime data to rendering output, but it should not take attention away from Human Fall Flat 2 or SufferEngine.

Gallery

Equalizer OpenGL audio visualizer screenshot