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Tool

Equalizer

OpenGL and SoLoud audio-visualizer where geometry reacts to music buffers.

Period

2022

Role

Graphics / Audio Programmer

Status

Technical demo

C++OpenGLSoLoudAudio buffersReal-time visualization

Audio

buffer-driven visuals

OpenGL

real-time rendering

Technical snapshot

Graphics/audio experiment using SoLoud to read audio buffers and drive geometric shapes that change form and scale according to the rhythm of the music.

Used SoLoud for audio playback and buffer inspection.
Drove shape transformation and scale from music rhythm.
Built a compact real-time audiovisual demo.

Overview

Equalizer is a small audio-visual graphics application. It uses SoLoud for audio playback and buffer access, then maps the audio signal to real-time geometric transformations rendered through OpenGL.

My contribution

  • Built or integrated audio playback and buffer access with SoLoud.
  • Connected audio data to visual shape changes.
  • Worked on real-time rendering of reactive geometry.

Technical focus

This project is best shown as a visual tools/graphics experiment: it demonstrates linking runtime data to rendering output and building a simple but expressive feedback loop.

Gallery

Equalizer OpenGL audio visualizer screenshot