Tool
Equalizer
C++ / OpenGL and SoLoud audio-visualizer where geometry reacts to music buffers.
Audio
buffer-driven visuals
OpenGL
real-time rendering
Second-layer evidence
Technical snapshot
Compact graphics/audio experiment using SoLoud to read audio buffers and drive geometric shapes that change form and scale according to the rhythm of the music. Secondary visual project, not a headline systems case study.
Overview
Equalizer is a small C++ audio-visual graphics application. It uses SoLoud for audio playback and buffer access, then maps the audio signal to real-time geometric transformations rendered through OpenGL.
My contribution
- Built or integrated audio playback and buffer access with SoLoud.
- Connected runtime audio data to visual shape changes.
- Worked on real-time rendering of reactive geometry.
Portfolio role
This project is best treated as a visual supporting piece. It demonstrates a feedback loop from runtime data to rendering output, but it should not take attention away from Human Fall Flat 2 or SufferEngine.
Gallery
